Entertainment
Indie gaming updates highlight Double Fine crowdfunding, new publishing models, and project debuts
Independent studios announce fresh funding initiatives, anti-AI publishing terms, and newly launched or upcoming game projects.
The short version
- Double Fine is funding a community-voted game jam via Kickstarter, while developer Aggro Crab is publishing games under terms that ban generative AI and avoid typical recoupment hurdles.[Engadget]
- Stardew Valley creator Eric Barone stated he will not rush the development of Haunted Chocolatier, though the project still lacks a formal release date.[Engadget]
- New titles and expansions have begun launching or receiving launch windows, including the simulator Worming from Home and the expansion I Am Your Beast: Quitting Time.[Engadget]
Key facts
- Double Fine Productions is running a Kickstarter campaign where backers vote on game jam pitches to create four prototypes and one full small-scale game.[Engadget]
- Aggro Crab announced it will not require full investment recoupment before developers receive revenue and explicitly barred developers using generative AI.[Engadget]
- Eric Barone said he will not compromise the quality of Haunted Chocolatier by rushing its release, though he provided no specific release date.[Engadget]
- The remote work simulator Worming from Home released on Steam with a regular price of $10 and a 25 percent discount through September 18.[Engadget]
- Strange Scaffold scheduled its expansion I Am Your Beast: Quitting Time for release on PC on October 20 alongside base game releases on Switch and Switch 2.[Engadget]
- Causeway Studios scheduled The Final Cut of Lilith Cunningham for a 2027 release window on Steam.[Engadget]
What remains uncertain
Sources
Outlet counts describe coverage, not independent confirmation. Reports may share a wire service or original source.