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ArenaNet previews Guild Wars 3 ahead of planned 2027 beta

The upcoming Unreal Engine 5 title introduces action-oriented momentum mechanics, a PlayStation 5 launch, and smaller combat player caps.

The short version

  • ArenaNet revealed early alpha details for Guild Wars 3, which is being developed on Unreal Engine 5 for PC and PlayStation 5.
  • The prequel title introduces a physics-based momentum engine for combat and movement, alongside an open-world combat zone cap of about 20 players.
  • A beta release is targeted for late 2027, while the studio continues ongoing maintenance for both previous franchise entries.

Key facts

  • Guild Wars 3 has been in development for four years on Unreal Engine 5 and is scheduled for a beta release in late 2027.[Wired]
  • The game marks the franchise's first console release, coming to PlayStation 5 alongside PC.[Wired]
  • The narrative setting of Guild Wars 3 takes place before the events of both Guild Wars and Guild Wars 2.[Wired]
  • The game incorporates a new momentum system incorporating speed, weight, and inertia into movement abilities like wall-running and physics-based combat attacks.[Wired]
  • Active open-world combat zones will have a capacity limit of approximately 20 players, though social hub limits in cities and towns will scale higher.[Wired]
  • ArenaNet plans to maintain operational support for both the original Guild Wars and Guild Wars 2 alongside the new title.[Wired]

What remains uncertain

  • ArenaNet has not yet finalized certain design mechanics, such as how enemy loot drops will function when foes are knocked off cliffs, or how communication systems will operate for PlayStation 5 players.[Wired]

Sources